Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Renderer.GetClosestReflectionProbes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void GetClosestReflectionProbes(List<ReflectionProbeBlendInfo> result);

Description

Returns an array of closest reflection probes with weights, weight shows how much influence the probe has on the renderer, this value is also used when blending between reflection probes occur.

Did you find this page useful? Please give it a rating: