Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

ReflectionProbeTimeSlicingMode.AllFacesAtOnce

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Description

Instructs Unity to use time-slicing by first rendering all faces at once, then spreading the remaining work over the next 8 frames. Using this option, updating the probe will take 9 frames.

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