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RenderStateBlock Constructor

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public RenderStateBlock(Rendering.RenderStateMask mask);

Parameters

maskSpecifies which parts of the render state that is overriden.

Description

Creates a new render state block with the specified mask.

All states are initialized to their default values. stencilReference is initialized to 0.

See Also: BlendState.defaultValue, DepthState.defaultValue, RasterState.defaultValue, StencilState.defaultValue.

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