Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

SortingSettings

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This struct describes the methods to sort objects during rendering.

Properties

cameraPositionUsed to calculate the distance to objects.
criteriaWhat kind of sorting to do while rendering.
customAxisUsed to calculate distance to objects, by comparing the positions of objects to this axis.
distanceMetricType of sorting to use while rendering.
worldToCameraMatrixUsed to calculate the distance to objects.

Constructors

SortingSettingsCreate a sorting settings struct.

Did you find this page useful? Please give it a rating: