Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Rigidbody.freezeRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool freezeRotation;

Description

Controls whether physics will change the rotation of the object.

If freezeRotation is enabled, the rotation is not modified by the physics simulation. This is useful for creating first person shooters, because the player needs full control of the rotation using the mouse. See Also: Rigidbody.constraints.

Did you find this page useful? Please give it a rating: