Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

EditorSceneManager.EnsureUntitledSceneHasBeenSaved

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool EnsureUntitledSceneHasBeenSaved(string dialogContent);

Parameters

dialogContentText shown in the save dialog.

Returns

bool True if the Scene is saved or if there is no Untitled Scene.

Description

Shows a save dialog if an Untitled Scene exists in the current Scene manager setup.

Call this method if a process in your Editor code requires that the Untitled Scene is saved. If the user selects Cancel then the process can be aborted. Returns true if the Scene is saved or if there is no Untitled Scene. Returns false if the user cancels the save dialog.

Did you find this page useful? Please give it a rating: