Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

SceneViewState

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A collection of graphic settings for this SceneView. All graphic settings are boolean.

After changing settings, call SceneView.RepaintAll to redraw the scene with the new values.

Properties

allEnabledWhether all graphic settings are enabled for this SceneViewState.
showFlaresWhether lens flare components render in this SceneView.
showFogWhether fog is rendered in this SceneView.
showImageEffectsWhether image effects (post processing) appear in this SceneView.
showMaterialUpdateWhether animated materials update in this SceneView.
showParticleSystemsWhether particle systems render in this SceneView.
showSkyboxWhether the skybox renders in this SceneView.

Constructors

SceneView.SceneViewStateCreates a new SceneViewState with either default values or values from another SceneViewState.

Public Methods

SetAllEnabledSets all graphic settings, for this SceneViewState, to either true or false.

Did you find this page useful? Please give it a rating: