Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

SettingsProvider.OnInspectorUpdate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void OnInspectorUpdate();

Description

OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. See EditorWindow.OnInspectorUpdate for more details.

using UnityEditor;
public static class PresetManagerHelper
{
    [SettingsProvider]
    static SettingsProvider CreatePresetManagerProvider()
    {
        var provider = AssetSettingsProvider.CreateProviderFromAssetPath(
            "Project/Preset Manager", "ProjectSettings/PresetManager.asset");
        provider.inspectorUpdateHandler += () =>
        {
            // When PresetManager is updated from the inspector, check to see if we need to update the Preset Settings View.
            if (provider.settingsEditor != null &&
                provider.settingsEditor.serializedObject.UpdateIfRequiredOrScript())
            {
                provider.Repaint();
            }
        };
        return provider;
    }
}

Did you find this page useful? Please give it a rating: