Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

ShaderMessage

struct in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains information about messages generated by Unity's Shader Compiler.

Properties

fileThe source file where the shader message was found.
lineThe line of code where the shader message was found.
messageThe message returned by the Unity Shader Compiler.
messageDetailsAn (optional) detailed message returned from the Unity Shader Compiler.
platformThe specific platform where the Unity Shader Compiler discovered the message.
severityIndicates the severity of the message returned from the Unity Shader Compiler.

Constructors

ShaderMessageCreates a new ShaderMessage with the given message and severity.

Public Methods

EqualsCompares two ShaderMessage on an element-by-element basis.
GetHashCodeGenerates a hash value based on the contents of the message.

Operators

operator !=Returns true if any of the elements of the two arguments are not equal.
operator ==Returns true if all memebers of the two arguments are equal.

Did you find this page useful? Please give it a rating: