Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

FloatEqualityComparer.Equals

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool Equals(float expected, float actual);

Parameters

actualActual float value to be compared with expected.
expectedExpected float value.

Returns

bool Return true if expected and actual values are equal, else false.

Description

Compare the actual and expected float values for equality.

As shown in the example, this method will be called by NUnit when we use it with constraints.

using NUnit.Framework;

using UnityEngine.TestTools.Utils;

[TestFixture]

public class FloatsTest { [Test]

public void FloatsAreEqual() { var comparer = new FloatEqualityComparer(10e-6f);

var actual = -0.00009f;

var expected = 0.00009f;

Assert.That(actual, Is.EqualTo(expected).Using(comparer));

//Default allowed relative error 0.0001f

actual = 10e-8f;

expected = 0f;

Assert.That(actual, Is.EqualTo(expected).Using(FloatEqualityComparer.Instance)); } }

Did you find this page useful? Please give it a rating: