Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

FontEngine.TryGetGlyphWithUnicodeValue

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool TryGetGlyphWithUnicodeValue(uint unicode, TextCore.LowLevel.GlyphLoadFlags flags, out TextCore.Glyph glyph);

Parameters

flagsThe glyph loading flag that should be used to load the glyph.
glyphThe glyph using the provided index or the .notdef glyph (index 0) if no glyph was found at that index.
unicodeThe Unicode value of the character whose glyph should be loaded.

Returns

bool Returns true if a glyph exists for the given unicode value. Otherwise returns false.

Description

Try loading a glyph for the given unicode value. If available, populates the glyph and returns true. Otherwise returns false and populates the glyph with the .notdef / missing glyph data.

Did you find this page useful? Please give it a rating: