Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

TextureImporterSettings.alphaTestReferenceValue

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float alphaTestReferenceValue;

Description

Returns or assigns the alpha test reference value.

Returns the reference value (also known as the alpha cutoff) used to compute values needed to preserve alpha MIP map coverage on textures. A pixel is considered to be completely transparent when this value is greater than or equal to the pixel's alpha value. Always match the alpha cutoff value used in the alpha test to avoid unexpected results.

Did you find this page useful? Please give it a rating: