Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

TextureImporterSettings.readable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool readable;

Description

Is texture data readable from scripts.

Texture has to be set as "readable" in order for Texture2D.GetPixel, Texture2D.GetPixels and similar functions to work. Textures are not set as readable by default.

When texture is not readable, it consumes much less memory, because a system-memory copy does not have to be kept around after texture is uploaded to the graphics API.

Did you find this page useful? Please give it a rating: