Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Tilemap.GetTransformMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Matrix4x4 GetTransformMatrix(Vector3Int position);

Parameters

positionPosition of the Tile on the Tilemap.

Returns

Matrix4x4 The transform matrix.

Description

Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map.

Did you find this page useful? Please give it a rating: