Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

TilemapRenderer.chunkCullingBounds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector3 chunkCullingBounds;

Description

Bounds used for culling of Tilemap chunks.

These bounds extend the boundary of Tilemap chunks and are used for culling. This helps to ensure that oversized Sprites will not be clipped during culling for the TilemapRenderer.

Did you find this page useful? Please give it a rating: