Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Transform.RotateAround

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void RotateAround(Vector3 point, Vector3 axis, float angle);

Description

Rotates the transform about axis passing through point in world coordinates by angle degrees.

This modifies both the position and the rotation of the transform.

using UnityEngine;

public class Example : MonoBehaviour { void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime); } }

Did you find this page useful? Please give it a rating: