Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

SpriteAtlasPackingSettings

struct in UnityEditor.U2D

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Settings to use during the packing process for this SpriteAtlas.

Properties

blockOffsetBlock offset to use while packing.
enableRotationDetermines if rotating a sprite is possible during packing.
enableTightPackingDetermines if sprites should be packed tightly during packing.
paddingValue to add boundary (padding) to sprites when packing into the atlas.

Did you find this page useful? Please give it a rating: