Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

AnimationTriggers

class in UnityEngine.UI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Structure to store the state of an animation transition on a Selectable.

Properties

disabledTriggerTrigger to send to animator when entering disabled state.
highlightedTriggerTrigger to send to animator when entering highlighted state.
normalTriggerTrigger to send to animator when entering normal state.
pressedTriggerTrigger to send to animator when entering pressed state.
selectedTriggerTrigger to send to animator when entering selected state.

Did you find this page useful? Please give it a rating: