Version: 2019.1 (switch to 2018.3 or 2017.4)
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Dropdown.onValueChanged

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public UI.Dropdown.DropdownEvent onValueChanged;

Description

A UnityEvent that is invoked when when a user has clicked one of the options in the dropdown list.

Use this to detect when a user selects one or more options in the Dropdown. Add a listener to perform an action when this UnityEvent detects a selection by the user. See the delegates tutorial for more information on delegates.

//Create a new Dropdown GameObject by going to the Hierarchy and clicking Create>UI>Dropdown. Attach this script to the Dropdown GameObject.
//Set your own Text in the Inspector window

using UnityEngine; using UnityEngine.UI;

public class Example : MonoBehaviour { Dropdown m_Dropdown; public Text m_Text;

void Start() { //Fetch the Dropdown GameObject m_Dropdown = GetComponent<Dropdown>(); //Add listener for when the value of the Dropdown changes, to take action m_Dropdown.onValueChanged.AddListener(delegate { DropdownValueChanged(m_Dropdown); });

//Initialise the Text to say the first value of the Dropdown m_Text.text = "First Value : " + m_Dropdown.value; }

//Ouput the new value of the Dropdown into Text void DropdownValueChanged(Dropdown change) { m_Text.text = "New Value : " + change.value; } }

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