Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Graphic.materialForRendering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Material materialForRendering;

Description

The material that will be sent for Rendering (Read only).

This is the material that actually gets sent to the CanvasRenderer. By default it's the same as Graphic.material. When extending Graphic you can override this to send a different material to the CanvasRenderer than the one set by Graphic.material. This is usefull if you want to modify the user set material in a non destructive manner.

Did you find this page useful? Please give it a rating: