Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Selectable.OnPointerUp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void OnPointerUp(EventSystems.PointerEventData eventData);

Parameters

eventDataThe EventData usually sent by the EventSystem.

Description

Evaluate eventData and transition to appropriate state.

New state will be based upon current hover state.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerUpHandler, IPointerDownHandler// These are the interfaces the OnPointerUp method requires. { //OnPointerDown is also required to receive OnPointerUp callbacks public void OnPointerDown(PointerEventData eventData) { }

//Do this when the mouse click on this selectable UI object is released. public void OnPointerUp(PointerEventData eventData) { Debug.Log("The mouse click was released"); } }

Did you find this page useful? Please give it a rating: