Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

JobHandle

struct in Unity.Jobs

/

Implemented in:UnityEngine.CoreModule

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Description

JobHandle.

Properties

IsCompletedReturns false if the task is currently running. Returns true if the task has completed.

Public Methods

CompleteEnsures that the job has completed.

Static Methods

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single one.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsBy default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.

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