Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Vector2.SignedAngle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float SignedAngle(Vector2 from, Vector2 to);

Parameters

fromThe vector from which the angular difference is measured.
toThe vector to which the angular difference is measured.

Description

Returns the signed angle in degrees between from and to.

The angle returned is the signed acute clockwise angle between the two vectors. This means the smaller of the two possible angles between the two vectors is used. The result is never greater than 180 degrees or smaller than -180 degrees.

See Also: Angle function.

Did you find this page useful? Please give it a rating: