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InteractionSourcePose.TryGetUp

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public bool TryGetUp(out Vector3 up, XR.WSA.Input.InteractionSourceNode node);

Parameters

upThe up vector of the interaction source, if the function returns true.
nodeSpecifies which part of the controller to query for its up vector.

Returns

bool Returns true if the rotation is valid and the Vector3 passed in was filled out correctly, and false if otherwise.

Description

Gets the up vector of the interaction source, assuming rotation is valid.

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