Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

InteractionSourcePose.TryGetVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool TryGetVelocity(out Vector3 velocity);

Parameters

velocityThe velocity of the interaction source, if the function returns true.

Returns

bool Returns true if the Vector3 passed in was filled out correctly, and false if otherwise.

Description

Gets the velocity of the interaction source, assuming the backing data is valid.

Did you find this page useful? Please give it a rating: