Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

XRNode.LeftHand

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Node representing the left hand.

XR SDKs are responsible for defining which tracked devices represents hands and as such the hands may not always be matched to the user's actual hands, for example if the user passed controllers between their hands after the SDK made the node assignments.

Did you find this page useful? Please give it a rating: