TextEncoding
From Xojo Documentation
Used to specify the text encoding of a String.
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When a computer stores text, it encodes each character as a numeric value and stores the byte (or bytes) associated with that number. When it needs to display or print that character, it consults the encoding scheme to determine which character the number represents.
The first computers used the encoding scheme called "ASCII", which stands for American Standard Code for Information Interchange. It specified 128 values and includes codes for upper and lower case letters, numbers, the common symbols on a keyboard, and some "invisible" control codes that were heavily used in early computers.
As computers became more sophisticated and were introduced in non-English speaking countries, the limitations of the ASCII encoding scheme became apparent. It didn’t include codes for accented characters and had no chance of handling idiographic languages, such as Japanese or Chinese, which require thousands of characters.
As a result, extensions to the ASCII encoding scheme were developed. Outside the range of 0-127, the schemes, in general, do not agree. For example, in the US macOS and Windows computers use different encodings for codes 128-255. Many other encoding schemes for handling languages that use non-ASCII characters have been developed.
The most general solution to the problem is an encoding called Unicode. It is designed to handle every character in every language. It also enables you to represent a mixture of languages within one text stream. However, not all strings that you may encounter use Unicode.
When you encounter a string, you need to know its encoding in order to interpret the sequence of bytes (or double-bytes) that make up the string's content. By default, every string contains both the bytes (content) and the encoding (if it is known; it is Nil if not known). Two different formats of Unicode are supported: UTF-8 and UTF-16. All strings in your project are compiled as UTF-8. This is a Unicode encoding that uses one byte for ASCII characters and up to four bytes for non-ASCII characters.
If you work only with strings that are created and managed within your own application, you probably don't need to deal with encodings directly, as the issues are taken care of by everything using UTF-8. However, if you receive strings from an outside source such as via the internet, an external database (that is, not SQLite), or a text file, you should let specify what encoding is used. If the string is a Memoryblock, the encoding will be Nil.
You can assign an encoding to a string in several ways. For example, if you are reading the string using the TextInputStream class, you use the Encoding property. The Encodings module gives you access to all known encodings. Here is an example that reads a text file that uses the UTF8 encoding:
Var t As TextInputStream
f = FolderItem.ShowOpenFileDialog("text") // file type defined as as File Type
If f <> Nil Then
t = TextInputStream.Open(f)
t.Encoding = Encodings.UTF8 // specify encoding of input stream
TextArea1.Value = t.ReadAll
t.Close
End If
Also, the Read, ReadLine, and ReadAll methods take an optional parameter that lets you specify the encoding.
If you need to output a string in a specific encoding, you can use the ConvertEncoding function to do so. For example, this code converts the text in a TextField to the WindowsANSI encoding:
You will find text encoding helpful if you develop:
- Internet applications, such as web browsers or e-mail applications
- Applications that transfer text across different platforms
- Applications based in Unicode
The Encoding function makes it easy to obtain the TextEncoding of any string. Use the Encodings module to obtain a specified text encoding. Some of the most useful are UTF8, UTF16, UTF32, ASCII, MacRoman, MacJapanese, and WindowsLatin1. Use the Autocomplete feature of the Code Editor to view the complete list.
ASCII Codes
The following table presents the ASCII character codes. It presents the Decimal, Hex, and Octal values for ASCII codes (0 to 127).
Decimal | Hex | Octal | Result | Decimal | Hex | Octal | Result |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | NUL | 32 | 20 | 40 | SP |
1 | 1 | 1 | SOH | 33 | 21 | 41 | ! |
2 | 2 | 2 | STX | 34 | 22 | 42 | " |
3 | 3 | 3 | ETX | 35 | 23 | 43 | # |
4 | 4 | 4 | EOT | 36 | 24 | 44 | $ |
5 | 5 | 5 | ENQ | 37 | 25 | 45 | % |
6 | 6 | 6 | ACK | 38 | 26 | 46 | & |
7 | 7 | 7 | BEL | 39 | 27 | 47 | ' |
8 | 8 | 10 | BS | 40 | 28 | 50 | ( |
9 | 9 | 11 | HT | 41 | 29 | 51 | ) |
10 | A | 12 | LF | 42 | 2A | 52 | * |
11 | B | 13 | VT | 43 | 2B | 53 | + |
12 | C | 14 | FF | 44 | 2C | 54 | , |
13 | D | 15 | CR | 45 | 2D | 55 | - |
14 | E | 16 | SO | 46 | 2E | 56 | . |
15 | F | 17 | SI | 47 | 2F | 57 | / |
16 | 10 | 20 | DLE | 48 | 30 | 60 | 0 |
17 | 11 | 21 | DC1 | 49 | 31 | 61 | 1 |
18 | 12 | 22 | DC2 | 50 | 32 | 62 | 2 |
19 | 13 | 23 | DC3 | 51 | 33 | 63 | 3 |
20 | 14 | 24 | DC4 | 52 | 34 | 64 | 4 |
21 | 15 | 25 | NAK | 53 | 35 | 65 | 5 |
22 | 16 | 26 | SYN | 54 | 36 | 66 | 6 |
23 | 17 | 27 | ETB | 55 | 37 | 67 | 7 |
24 | 18 | 30 | CAN | 56 | 38 | 70 | 8 |
25 | 19 | 31 | EM | 57 | 39 | 71 | 9 |
26 | 1A | 32 | SUB | 58 | 3A | 72 | : |
27 | 1B | 33 | ESC | 59 | 3B | 73 | ; |
28 | 1C | 34 | FS | 60 | 3C | 74 | < |
29 | 1D | 35 | GS | 61 | 3D | 75 | = |
30 | 1E | 36 | RS | 62 | 3E | 76 | > |
31 | 1F | 37 | US | 63 | 3F | 77 | ? |
64 | 40 | 100 | @ | 96 | 60 | 140 | ' |
65 | 41 | 101 | A | 97 | 61 | 141 | a |
66 | 42 | 102 | B | 98 | 62 | 142 | b |
67 | 43 | 103 | C | 99 | 63 | 143 | c |
68 | 44 | 104 | D | 100 | 64 | 144 | d |
69 | 45 | 105 | E | 101 | 65 | 145 | e |
70 | 46 | 106 | F | 102 | 66 | 146 | f |
71 | 47 | 107 | G | 103 | 67 | 147 | g |
72 | 48 | 110 | H | 104 | 68 | 150 | h |
73 | 49 | 111 | I | 105 | 69 | 151 | i |
74 | 4A | 112 | J | 106 | 6A | 152 | j |
75 | 4B | 113 | K | 107 | 6B | 153 | k |
76 | 4C | 114 | L | 108 | 6C | 154 | l |
77 | 4D | 115 | M | 109 | 6D | 155 | m |
78 | 4E | 116 | N | 110 | 6E | 156 | n |
79 | 4F | 117 | O | 111 | 6F | 157 | o |
80 | 50 | 120 | P | 112 | 70 | 160 | p |
81 | 51 | 121 | Q | 113 | 71 | 161 | q |
82 | 52 | 122 | R | 114 | 72 | 162 | r |
83 | 53 | 123 | S | 115 | 73 | 163 | s |
84 | 54 | 124 | T | 116 | 74 | 164 | t |
85 | 55 | 125 | U | 117 | 75 | 165 | u |
86 | 56 | 126 | V | 118 | 76 | 166 | v |
87 | 57 | 127 | W | 119 | 77 | 167 | w |
88 | 58 | 130 | X | 120 | 78 | 170 | x |
89 | 59 | 131 | Y | 121 | 79 | 171 | y |
90 | 5A | 132 | Z | 122 | 7A | 172 | z |
91 | 5B | 133 | [ | 123 | 7B | 173 | { |
92 | 5C | 134 | \ | 124 | 7C | 174 | |
93 | 5D | 135 | ] | 125 | 7D | 175 | } |
94 | 5E | 136 | ^ | 126 | 7E | 176 | ~ |
95 | 5F | 137 | _ | 127 | 7F | 177 | DEL |
Examples
The following example obtains the TextEncoding of the string passed to the Encoding function.
t = Encoding(TextArea1.Value)
If t <> Nil then
Label1.Value = "Base=" + t.Base.ToString
Label2.Value = "Format=" + t.Format.ToString
Label3.Value = "Variant=" + t.Variant.ToString
End If
The following statement uses the Encodings module to obtain the UTF8 text encoding for text in a TextField.
The following example uses the Chr method to obtain the character corresponding to the code point of 165 for the MacRoman encoding, the bullet character (•):
See Also
Chr, ConvertEncoding, DefineEncoding, Encoding, GetInternetTextEncoding, GetTextConverter, GetTextEncoding functions; Encodings module.