Description
class BaseTexture
Constructor
Parameters
|
Name |
Type |
Description |
|
scene |
Nullable<Scene> |
|
Members
static DEFAULT_ANISOTROPIC_FILTERING_LEVEL : number
name : string
hasAlpha : boolean
getAlphaFromRGB : boolean
level : number
coordinatesIndex : number
coordinatesMode : number
wrapU : number
wrapV : number
wrapR : number
anisotropicFilteringLevel : number
isCube : boolean
is3D : boolean
gammaSpace : boolean
invertZ : boolean
lodLevelInAlpha : boolean
lodGenerationOffset : number
lodGenerationScale : number
isRenderTarget : boolean
uid : string
An event triggered when the texture is disposed.
@type {BABYLON.Observable}
onDispose : () => void
delayLoadState : number
isBlocking : boolean
canRescale : boolean
textureType : number
textureFormat : number
Methods
toString() → string
getClassName() → string
getScene() → Nullable<Scene>
getTextureMatrix() → Matrix
getReflectionTextureMatrix() → Matrix
getInternalTexture() → Nullable<InternalTexture>
isReadyOrNotBlocking() → boolean
isReady() → boolean
getSize() → ISize
getBaseSize() → ISize
scale(ratio) → void
Parameters
|
Name |
Type |
Description |
|
ratio |
number |
|
delayLoad() → void
readPixels(faceIndex) → Nullable<ArrayBufferView>
Parameters
|
Name |
Type |
Description |
optional |
faceIndex |
number |
|
releaseInternalTexture() → void
dispose() → void
serialize() → any
static WhenAllReady(textures, callback) → void
Parameters