Description
class GPUParticleSystem
Constructor
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
capacity |
number |
|
|
scene |
Scene |
|
Members
name : string
id : string
renderingGroupId : number
layerMask : number
An event triggered when the system is disposed.
@type {BABYLON.Observable}
Methods
isStarted() → boolean
start() → void
stop() → void
animate() → void
render() → number
rebuild() → void
dispose() → void
clone(name, newEmitter) → Nullable<GPUParticleSystem>
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
newEmitter |
any |
|
serialize() → any