GPUParticleSystem

Description

class GPUParticleSystem

Constructor

new GPUParticleSystem(name, capacity, scene)

Parameters

Name Type Description
name string
capacity number
scene Scene

Members

name : string

id : string

emitter : Nullable<AbstractMesh>

href="/classes/3.1/Vector3">Vector3 : undefined

renderingGroupId : number

layerMask : number

onDisposeObservable : Observable<GPUParticleSystem>

An event triggered when the system is disposed.

@type {BABYLON.Observable}

Methods

isStarted() boolean

start() void

stop() void

animate() void

render() number

rebuild() void

dispose() void

clone(name, newEmitter) Nullable<GPUParticleSystem>

Parameters

Name Type Description
name string
newEmitter any

serialize() any