Description
class Geometry
Constructor
new Geometry(id, scene, vertexData, updatable, mesh)
Parameters
|
Name |
Type |
Description |
|
id |
string |
|
|
scene |
Scene |
|
optional |
vertexData |
VertexData |
|
optional |
updatable |
boolean |
|
Members
id : string
delayLoadState : number
delayLoadingFile : Nullable<string>
onGeometryUpdated : (geometry: Geometry, kind: string) => void
Parameters
|
Name |
Type |
Description |
|
geometry |
Geometry |
|
optional |
kind |
string |
|
boundingBias : Vector2
The Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v bias.x + bias.y, the min is computed as v -= v bias.x + bias.y
@returns The Bias Vector
extend : { minimum: Vector3, maximum: Vector3 }
doNotSerialize : boolean
Methods
Parameters
|
Name |
Type |
Description |
|
mesh |
Mesh |
|
getScene() → Scene
getEngine() → Engine
isReady() → boolean
setAllVerticesData(vertexData, updatable) → void
Parameters
|
Name |
Type |
Description |
|
vertexData |
VertexData |
|
optional |
updatable |
boolean |
|
setVerticesData(kind, data, updatable, stride) → void
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
|
data |
FloatArray |
|
optional |
updatable |
boolean |
|
removeVerticesData(kind) → void
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
setVerticesBuffer(buffer) → void
Parameters
updateVerticesDataDirectly(kind, data, offset) → void
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
|
data |
Float32Array |
|
|
offset |
number |
|
updateVerticesData(kind, data, updateExtends) → void
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
|
data |
FloatArray |
|
optional |
updateExtends |
boolean |
|
getTotalVertices() → number
getVerticesData(kind, copyWhenShared, forceCopy) → Nullable<FloatArray>
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
optional |
copyWhenShared |
boolean |
|
optional |
forceCopy |
boolean |
|
isVertexBufferUpdatable(kind) → boolean
Returns a boolean defining if the vertex data for the requested kind
is updatable.
Possible kind
values :
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
getVertexBuffer(kind) → Nullable<VertexBuffer>
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
getVertexBuffers() → Nullable<{ [key: string]: VertexBuffer }>
isVerticesDataPresent(kind) → boolean
Parameters
|
Name |
Type |
Description |
|
kind |
string |
|
getVerticesDataKinds() → string[]
updateIndices(indices, offset) → void
Parameters
|
Name |
Type |
Description |
|
indices |
IndicesArray |
|
optional |
offset |
number |
|
setIndices(indices, totalVertices, updatable) → void
Parameters
|
Name |
Type |
Description |
|
indices |
IndicesArray |
|
optional |
totalVertices |
Nullable<number> |
|
optional |
updatable |
boolean |
|
getTotalIndices() → number
getIndices(copyWhenShared) → Nullable<IndicesArray>
Parameters
|
Name |
Type |
Description |
optional |
copyWhenShared |
boolean |
|
getIndexBuffer() → Nullable<WebGLBuffer>
Parameters
|
Name |
Type |
Description |
|
mesh |
Mesh |
|
optional |
shouldDispose |
boolean |
|
applyToMesh(mesh) → void
Parameters
|
Name |
Type |
Description |
|
mesh |
Mesh |
|
load(scene, onLoaded) → void
Parameters
|
Name |
Type |
Description |
|
scene |
Scene |
|
optional |
onLoaded |
|
|
toLeftHanded() → void
Invert the geometry to move from a right handed system to a left handed one.
isDisposed() → boolean
dispose() → void
Parameters
|
Name |
Type |
Description |
|
id |
string |
|
serialize() → any
serializeVerticeData() → any
Parameters
|
Name |
Type |
Description |
|
mesh |
Mesh |
|
|
id |
string |
|
static RandomId() → string
You should now use Tools.RandomId(), this method is still here for legacy reasons.
Implementation from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
Be aware Math.random() could cause collisions, but:
"All but 6 of the 128 bits of the ID are randomly generated, which means that for any two ids, there's a 1 in 2^^122 (or 5.3x10^^36) chance they'll collide"
static ImportGeometry(parsedGeometry, mesh) → void
Parameters
|
Name |
Type |
Description |
|
parsedGeometry |
any |
|
|
mesh |
Mesh |
|
static Parse(parsedVertexData, scene, rootUrl) → Nullable<Geometry>
Parameters
|
Name |
Type |
Description |
|
parsedVertexData |
any |
|
|
scene |
Scene |
|
|
rootUrl |
string |
|