class InstancingAttributeInfo
Index/offset of the attribute in the vertex shader
size of the attribute, 1, 2, 3 or 4
type of the attribute, gl.BYTE, gl.UNSIGNED_BYTE, gl.SHORT, gl.UNSIGNED_SHORT, gl.FIXED, gl.FLOAT.
default is FLOAT
normalization of fixed-point data. behavior unclear, use FALSE, default is FALSE
Offset of the data in the Vertex Buffer acting as the instancing buffer
Name of the GLSL attribute, for debugging purpose only