InternalTexture

Description

class InternalTexture

Constructor

new InternalTexture(engine, dataSource)

Parameters

Name Type Description
engine Engine
dataSource number

Members

static DATASOURCE_UNKNOWN : number

static DATASOURCE_URL : number

static DATASOURCE_TEMP : number

static DATASOURCE_RAW : number

static DATASOURCE_DYNAMIC : number

static DATASOURCE_RENDERTARGET : number

static DATASOURCE_MULTIRENDERTARGET : number

static DATASOURCE_CUBE : number

static DATASOURCE_CUBERAW : number

static DATASOURCE_CUBEPREFILTERED : number

static DATASOURCE_RAW3D : number

isReady : boolean

isCube : boolean

is3D : boolean

url : string

samplingMode : number

generateMipMaps : boolean

samples : number

type : number

format : number

onLoadedObservable : Observable<InternalTexture>

width : number

height : number

depth : number

baseWidth : number

baseHeight : number

baseDepth : number

invertY : boolean

HTMLImageElement : undefined

dataSource : number

Methods

incrementReferences() void

updateSize(width, height, depth) void

Parameters

Name Type Description
width int
height int
optional depth int

dispose() void