class PBRBaseSimpleMaterial extends PBRBaseMaterial
Instantiates a new PBRMaterial instance.
* @param name The material name
Name | Type | Description | |
---|---|---|---|
name | string | The material name | |
scene | Scene | The scene the material will be use in. |
Number of Simultaneous lights allowed on the material.
If sets to true, disables all the lights affecting the material.
Environment Texture used in the material (this is use for both reflection and environment lighting).
If sets to true, x component of normal map value will invert (x = 1.0 - x).
If sets to true, y component of normal map value will invert (y = 1.0 - y).
Normal map used in the model.
Emissivie color used to self-illuminate the model.
Emissivie texture used to self-illuminate the model.
Occlusion Channel Strenght.
Occlusion Texture of the material (adding extra occlusion effects).
Defines the alpha limits in alpha test mode.
Gets the current double sided mode.
If sets to true and backfaceCulling is false, normals will be flipped on the backside.
Return the active textures of the material.
Name | Type | Description | |
---|---|---|---|
texture | BaseTexture |