Description
class ProceduralTexture extends Texture
Constructor
new ProceduralTexture(name, size, fragment, scene, fallbackTexture, generateMipMaps, isCube)
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
size |
any |
|
|
fragment |
any |
|
|
scene |
Scene |
|
optional |
fallbackTexture |
Nullable<Texture> |
|
optional |
generateMipMaps |
boolean |
|
Members
isCube : boolean
isEnabled : boolean
onGenerated : () => void
refreshRate : number
Methods
reset() → void
isReady() → boolean
resetRefreshCounter() → void
setFragment(fragment) → void
Parameters
|
Name |
Type |
Description |
|
fragment |
any |
|
getRenderSize() → number
resize(size, generateMipMaps) → void
Parameters
|
Name |
Type |
Description |
|
size |
number |
|
|
generateMipMaps |
boolean |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
texture |
Texture |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
value |
number |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
value |
number[] |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
value |
Color3 |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
value |
Color4 |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
value |
Vector2 |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
value |
Vector3 |
|
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
value |
Matrix |
|
render(useCameraPostProcess) → void
Parameters
|
Name |
Type |
Description |
optional |
useCameraPostProcess |
boolean |
|
dispose() → void