Description
class SpriteManager
Constructor
new SpriteManager(name, imgUrl, capacity, cellSize, scene, epsilon, samplingMode)
Parameters
|
Name |
Type |
Description |
|
name |
string |
|
|
imgUrl |
string |
|
|
capacity |
number |
|
|
cellSize |
any |
|
|
scene |
Scene |
|
optional |
epsilon |
number |
|
Members
name : string
renderingGroupId : number
layerMask : number
fogEnabled : boolean
isPickable : boolean
cellWidth : number
cellHeight : number
An event triggered when the manager is disposed.
@type {BABYLON.Observable}
onDispose : () => void
Methods
intersects(ray, camera, predicate, fastCheck) → Nullable<PickingInfo>
Parameters
|
Name |
Type |
Description |
|
ray |
Ray |
|
|
camera |
Camera |
|
optional |
predicate |
|
sprite |
Sprite |
|
|
render() → void
dispose() → void