StandardRenderingPipeline

Description

class StandardRenderingPipeline extends PostProcessRenderPipeline

Constructor

new StandardRenderingPipeline(name, scene, ratio, originalPostProcess, cameras)

@constructor

Parameters

Name Type Description
name string
scene Scene
ratio number
optional originalPostProcess Nullable<PostProcess>

Members

originalPostProcess : Nullable<PostProcess>

Public members

downSampleX4PostProcess : Nullable<PostProcess>

brightPassPostProcess : Nullable<PostProcess>

blurHPostProcesses : PostProcess[]

blurVPostProcesses : PostProcess[]

textureAdderPostProcess : Nullable<PostProcess>

volumetricLightPostProcess : Nullable<PostProcess>

volumetricLightSmoothXPostProcess : Nullable<BlurPostProcess>

volumetricLightSmoothYPostProcess : Nullable<BlurPostProcess>

volumetricLightMergePostProces : Nullable<PostProcess>

volumetricLightFinalPostProcess : Nullable<PostProcess>

luminancePostProcess : Nullable<PostProcess>

luminanceDownSamplePostProcesses : PostProcess[]

hdrPostProcess : Nullable<PostProcess>

textureAdderFinalPostProcess : Nullable<PostProcess>

lensFlareFinalPostProcess : Nullable<PostProcess>

hdrFinalPostProcess : Nullable<PostProcess>

lensFlarePostProcess : Nullable<PostProcess>

lensFlareComposePostProcess : Nullable<PostProcess>

motionBlurPostProcess : Nullable<PostProcess>

depthOfFieldPostProcess : Nullable<PostProcess>

brightThreshold : number

blurWidth : number

horizontalBlur : boolean

exposure : number

lensTexture : Nullable<Texture>

volumetricLightCoefficient : number

volumetricLightPower : number

volumetricLightBlurScale : number

sourceLight : Nullable<SpotLight>

href="/classes/3.1/DirectionalLight">DirectionalLight : undefined

hdrMinimumLuminance : number

hdrDecreaseRate : number

hdrIncreaseRate : number

lensColorTexture : Nullable<Texture>

lensFlareStrength : number

lensFlareGhostDispersal : number

lensFlareHaloWidth : number

lensFlareDistortionStrength : number

lensStarTexture : Nullable<Texture>

lensFlareDirtTexture : Nullable<Texture>

depthOfFieldDistance : number

depthOfFieldBlurWidth : number

motionStrength : number

animations : Animation[]

BloomEnabled : boolean

DepthOfFieldEnabled : boolean

LensFlareEnabled : boolean

HDREnabled : boolean

VLSEnabled : boolean

MotionBlurEnabled : boolean

volumetricLightStepsCount : number

motionBlurSamples : number

static LuminanceSteps : number

Methods

dispose() void

serialize() any

static Parse(source, scene, rootUrl) StandardRenderingPipeline

Static members

Parameters

Name Type Description
source any
scene Scene
rootUrl string