TiledGround

Description

class TiledGround extends _Primitive

Constructor

new TiledGround(id, scene, xmin, zmin, xmax, zmax, subdivisions, precision, canBeRegenerated, mesh)

Parameters

Name Type Description
id string
scene Scene
xmin number
zmin number
xmax number
zmax number
subdivisions { w: number, h: number }
precision { w: number, h: number }
optional canBeRegenerated boolean

Members

xmin : number

zmin : number

xmax : number

zmax : number

subdivisions : { w: number, h: number }

precision : { w: number, h: number }

Methods

copy(id) Geometry

Parameters

Name Type Description
id string