Interval class
A curve that is 0.0 until begin, then curved (according to curve from 0.0 to 1.0 at end, then 1.0.
An Interval can be used to delay an animation. For example, a six second animation that uses an Interval with its begin set to 0.5 and its end set to 1.0 will essentially become a three-second animation that starts three seconds later.
Constructors
Properties
- begin → double
-
The largest value for which this interval is 0.0. [...]
final
- curve → Curve
-
The curve to apply between begin and end.
final
- end → double
-
The smallest value for which this interval is 1.0. [...]
final
- flipped → Curve
-
Returns a new curve that is the reversed inversion of this one. [...]
read-only, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
toString(
) → String -
Returns a string representation of this object.
override
-
transform(
double t) → double -
Returns the value of the curve at point
t
. [...]override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited