Interval class
A curve that is 0.0 until begin, then curved (according to curve from 0.0 to 1.0 at end, then 1.0.
An Interval can be used to delay an animation. For example, a six second animation that uses an Interval with its begin set to 0.5 and its end set to 1.0 will essentially become a three-second animation that starts three seconds later.
Constructors
Properties
- begin → double
- 
          The largest value for which this interval is 0.0. [...]
          final
- curve → Curve
- 
          The curve to apply between begin and end.
          final
- end → double
- 
          The smallest value for which this interval is 1.0. [...]
          final
- flipped → Curve
- 
          Returns a new curve that is the reversed inversion of this one. [...]
          read-only, inherited
- hashCode → int
- 
          The hash code for this object. [...]
          read-only, inherited
- runtimeType → Type
- 
          A representation of the runtime type of the object.
          read-only, inherited
Methods
- 
          toString() → String 
- 
          Returns a string representation of this object.
          override
- 
          transform(double t) → double 
- 
          Returns the value of the curve at point t. [...]override
- 
          noSuchMethod(Invocation invocation) → dynamic 
- 
          Invoked when a non-existent method or property is accessed. [...]
          inherited
Operators
- 
          operator ==(dynamic other) → bool 
- 
          The equality operator. [...]
          inherited