CupertinoSwitch class
An iOS-style switch.
Used to toggle the on/off state of a single setting.
The switch itself does not maintain any state. Instead, when the state of the switch changes, the widget calls the onChanged callback. Most widgets that use a switch will listen for the onChanged callback and rebuild the switch with a new value to update the visual appearance of the switch.
This sample shows how to use a CupertinoSwitch in a ListTile. The
MergeSemantics is used to turn the entire ListTile into a single item
for accessibility tools.
MergeSemantics(
child: ListTile(
title: Text('Lights'),
trailing: CupertinoSwitch(
value: _lights,
onChanged: (bool value) { setState(() { _lights = value; }); },
),
onTap: () { setState(() { _lights = !_lights; }); },
),
)
See also:
- Switch, the material design equivalent.
- developer.apple.com/ios/human-interface-guidelines/controls/switches/
- Inheritance
- Object
- Diagnosticable
- DiagnosticableTree
- Widget
- StatefulWidget
- CupertinoSwitch
Constructors
-
CupertinoSwitch({Key key, @required bool value, @required ValueChanged<
bool> onChanged, Color activeColor }) -
Creates an iOS-style switch.
const
Properties
- activeColor → Color
-
The color to use when this switch is on. [...]
final
-
onChanged
→ ValueChanged<
bool> -
Called when the user toggles with switch on or off. [...]
final
- value → bool
-
Whether this switch is on or off.
final
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- key → Key
-
Controls how one widget replaces another widget in the tree. [...]
final, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
createState(
) → _CupertinoSwitchState -
Creates the mutable state for this widget at a given location in the tree. [...]
override
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
override
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children. [...]
@protected, inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by toStringDeep. [...]
inherited
-
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this node and its descendants. [...]
inherited
-
toStringShallow(
{String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a one-line detailed description of the object. [...]
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited