SceneBuilder class
Builds a Scene containing the given visuals.
A Scene can then be rendered using Window.render.
To draw graphical operations onto a Scene, first create a Picture using a PictureRecorder and a Canvas, and then add it to the scene using addPicture.
Constructors
- SceneBuilder()
- Creates an empty SceneBuilder object.
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
addChildScene(
{Offset offset: Offset.zero, double width: 0.0, double height: 0.0, SceneHost sceneHost, bool hitTestable: true }) → void - (Fuchsia-only) Adds a scene rendered by another application to the scene for this application.
-
addPerformanceOverlay(
int enabledOptions, Rect bounds) → void - Adds an object to the scene that displays performance statistics. [...]
-
addPicture(
Offset offset, Picture picture, { bool isComplexHint: false, bool willChangeHint: false }) → void - Adds a Picture to the scene. [...]
-
addPlatformView(
int viewId, { Offset offset: Offset.zero, double width: 0.0, double height: 0.0 }) → void - Adds a platform view (e.g an iOS UIView) to the scene. [...]
-
addRetained(
EngineLayer retainedLayer) → EngineLayer - Add a retained engine layer subtree from previous frames. [...]
-
addTexture(
int textureId, { Offset offset: Offset.zero, double width: 0.0, double height: 0.0, bool freeze: false }) → void - Adds a backend texture to the scene. [...]
-
build(
) → Scene - Finishes building the scene. [...]
-
pop(
) → void - Ends the effect of the most recently pushed operation. [...]
-
pushBackdropFilter(
ImageFilter filter) → EngineLayer - Pushes a backdrop filter operation onto the operation stack. [...]
-
pushClipPath(
Path path, { Clip clipBehavior: Clip.antiAlias }) → EngineLayer - Pushes a path clip operation onto the operation stack. [...]
-
pushClipRect(
Rect rect, { Clip clipBehavior: Clip.antiAlias }) → EngineLayer - Pushes a rectangular clip operation onto the operation stack. [...]
-
pushClipRRect(
RRect rrect, { Clip clipBehavior: Clip.antiAlias }) → EngineLayer - Pushes a rounded-rectangular clip operation onto the operation stack. [...]
-
pushColorFilter(
Color color, BlendMode blendMode) → EngineLayer - Pushes a color filter operation onto the operation stack. [...]
-
pushOffset(
double dx, double dy) → EngineLayer - Pushes an offset operation onto the operation stack. [...]
-
pushOpacity(
int alpha, { Offset offset: Offset.zero }) → EngineLayer - Pushes an opacity operation onto the operation stack. [...]
-
pushPhysicalShape(
{Path path, double elevation, Color color, Color shadowColor, Clip clipBehavior: defaultClipBehavior }) → EngineLayer - Pushes a physical layer operation for an arbitrary shape onto the operation stack. [...]
-
pushShaderMask(
Shader shader, Rect maskRect, BlendMode blendMode) → EngineLayer - Pushes a shader mask operation onto the operation stack. [...]
-
pushTransform(
Float64List matrix4) → EngineLayer - Pushes a transform operation onto the operation stack. [...]
-
setCheckerboardOffscreenLayers(
bool checkerboard) → void - Sets whether the compositor should checkerboard layers that are rendered to offscreen bitmaps. [...]
-
setCheckerboardRasterCacheImages(
bool checkerboard) → void - Sets whether the raster cache should checkerboard cached entries. This is only useful for debugging purposes. [...]
-
setRasterizerTracingThreshold(
int frameInterval) → void - Sets a threshold after which additional debugging information should be recorded. [...]
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited