Shadow class
A single shadow.
Multiple shadows are stacked together in a TextStyle.
- Implementers
Constructors
Properties
- blurRadius → double
-
The standard deviation of the Gaussian to convolve with the shadow's shape.
final
- blurSigma → double
-
The blurRadius in sigmas instead of logical pixels. [...]
read-only
- color → Color
-
Color that the shadow will be drawn with. [...]
final
- hashCode → int
-
The hash code for this object. [...]
read-only, override
- offset → Offset
-
The displacement of the shadow from the casting element. [...]
final
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
scale(
double factor) → Shadow - Returns a new shadow with its offset and blurRadius scaled by the given factor.
-
toPaint(
) → Paint - Create the Paint object that corresponds to this shadow description. [...]
-
toString(
) → String -
Returns a string representation of this object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
override
Static Methods
-
convertRadiusToSigma(
double radius) → double - Converts a blur radius in pixels to sigmas. [...]
-
lerp(
Shadow a, Shadow b, double t) → Shadow - Linearly interpolate between two shadows. [...]
-
lerpList(
List< Shadow> a, List< Shadow> b, double t) → List< Shadow> - Linearly interpolate between two lists of shadows. [...]