Vertices constructor
Implementation
Vertices(
VertexMode mode,
List<Offset> positions, {
List<Offset> textureCoordinates,
List<Color> colors,
List<int> indices,
}) : assert(mode != null),
assert(positions != null) {
if (textureCoordinates != null && textureCoordinates.length != positions.length)
throw new ArgumentError('"positions" and "textureCoordinates" lengths must match.');
if (colors != null && colors.length != positions.length)
throw new ArgumentError('"positions" and "colors" lengths must match.');
if (indices != null && indices.any((int i) => i < 0 || i >= positions.length))
throw new ArgumentError('"indices" values must be valid indices in the positions list.');
final Float32List encodedPositions = _encodePointList(positions);
final Float32List encodedTextureCoordinates = (textureCoordinates != null)
? _encodePointList(textureCoordinates)
: null;
final Int32List encodedColors = colors != null
? _encodeColorList(colors)
: null;
final Int32List encodedIndices = indices != null
? new Int32List.fromList(indices)
: null;
_constructor();
_init(mode.index, encodedPositions, encodedTextureCoordinates, encodedColors, encodedIndices);
}