GestureRecognizerState enum
The possible states of a PrimaryPointerGestureRecognizer.
The recognizer advances from ready to possible when starts tracking a primary pointer. When the primary pointer is resolve (either accepted or or rejected), the recognizers advances to defunct. Once the recognizer has stopped tracking any remaining pointers, the recognizer returns to ready.
Constants
- defunct → const GestureRecognizerState
-
Further pointer events cannot cause this recognizer to recognize the gesture until the recognizer returns to the ready state (typically when all the pointers the recognizer is tracking are removed from the screen).
const GestureRecognizerState(2)
- possible → const GestureRecognizerState
-
The sequence of pointer events seen thus far is consistent with the gesture the recognizer is attempting to recognize but the gesture has not been accepted definitively.
const GestureRecognizerState(1)
- ready → const GestureRecognizerState
-
The recognizer is ready to start recognizing a gesture.
const GestureRecognizerState(0)
-
values
→ const List<
GestureRecognizerState> -
A constant List of the values in this enum, in order of their declaration.
const List<
GestureRecognizerState>
Properties
Methods
-
toString(
) → String -
Returns a string representation of this object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited