MultiDragPointerState class
Per-pointer state for a MultiDragGestureRecognizer.
A MultiDragGestureRecognizer tracks each pointer separately. The state for each pointer is a subclass of MultiDragPointerState.
Constructors
- MultiDragPointerState(Offset initialPosition)
- Creates per-pointer state for a MultiDragGestureRecognizer. [...]
Properties
- initialPosition → Offset
-
The global coordinates of the pointer when the pointer contacted the screen.
final
- pendingDelta → Offset
-
The offset of the pointer from the last position that was reported to the client. [...]
read-only
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
accepted(
GestureMultiDragStartCallback starter) → void -
Called when the gesture was accepted. [...]
@protected
-
checkForResolutionAfterMove(
) → void -
Override this to call resolve() if the drag should be accepted or rejected.
This is called when a pointer movement is received, but only if the gesture
has not yet been resolved.
@protected
-
dispose(
) → void -
Releases any resources used by the object.
@mustCallSuper, @protected
-
rejected(
) → void -
Called when the gesture was rejected. [...]
@mustCallSuper, @protected
-
resolve(
GestureDisposition disposition) → void -
Resolve this pointer's entry in the GestureArenaManager with the given disposition.
@mustCallSuper, @protected
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited