team property
The team that this recognizer belongs to, if any.
If team is null, this recognizer competes directly in the GestureArenaManager to recognize a sequence of pointer events as a gesture. If team is non-null, this recognizer competes in the arena in a group with other recognizers on the same team.
A recognizer can be assigned to a team only when it is not participating in the arena. For example, a common time to assign a recognizer to a team is shortly after creating the recognizer.
Implementation
GestureArenaTeam get team => _team;
The team can only be set once.
Implementation
set team(GestureArenaTeam value) {
assert(value != null);
assert(_entries.isEmpty);
assert(_trackedPointers.isEmpty);
assert(_team == null);
_team = value;
}