BottomSheet class

A material design bottom sheet.

There are two kinds of bottom sheets in material design:

  • Persistent. A persistent bottom sheet shows information that supplements the primary content of the app. A persistent bottom sheet remains visible even when the user interacts with other parts of the app. Persistent bottom sheets can be created and displayed with the ScaffoldState.showBottomSheet function or by specifying the Scaffold.bottomSheet constructor parameter.

  • Modal. A modal bottom sheet is an alternative to a menu or a dialog and prevents the user from interacting with the rest of the app. Modal bottom sheets can be created and displayed with the showModalBottomSheet function.

The BottomSheet widget itself is rarely used directly. Instead, prefer to create a persistent bottom sheet with ScaffoldState.showBottomSheet or Scaffold.bottomSheet, and a modal bottom sheet with showModalBottomSheet.

See also:

Inheritance

Constructors

BottomSheet({Key key, AnimationController animationController, bool enableDrag: true, double elevation: 0.0, @required VoidCallback onClosing, @required WidgetBuilder builder })
Creates a bottom sheet. [...]
const

Properties

animationController AnimationController
The animation that controls the bottom sheet's position. [...]
final
builder WidgetBuilder
A builder for the contents of the sheet. [...]
final
elevation double
The z-coordinate at which to place this material. This controls the size of the shadow below the material. [...]
final
enableDrag bool
If true, the bottom sheet can dragged up and down and dismissed by swiping downards. [...]
final
onClosing VoidCallback
Called when the bottom sheet begins to close. [...]
final
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

createState() → _BottomSheetState
Creates the mutable state for this widget at a given location in the tree. [...]
override
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited

Static Methods

createAnimationController(TickerProvider vsync) AnimationController
Creates an animation controller suitable for controlling a BottomSheet.