ChoiceChip class

A material design choice chip.

ChoiceChips represent a single choice from a set. Choice chips contain related descriptive text or categories.

Requires one of its ancestors to be a Material widget. The selected and label arguments must not be null.

class MyThreeOptions extends StatefulWidget {
  @override
  _MyThreeOptionsState createState() => _MyThreeOptionsState();
}

class _MyThreeOptionsState extends State<MyThreeOptions> {
  int _value = 1;

  @override
  Widget build(BuildContext context) {
    return Wrap(
      children: List<Widget>.generate(
        3,
        (int index) {
          return ChoiceChip(
            label: Text('Item $index'),
            selected: _value == index,
            onSelected: (bool selected) {
              setState(() {
                _value = selected ? index : null;
              });
            },
          );
        },
      ).toList(),
    );
  }
}

See also:

  • Chip, a chip that displays information and can be deleted.
  • InputChip, a chip that represents a complex piece of information, such as an entity (person, place, or thing) or conversational text, in a compact form.
  • FilterChip, uses tags or descriptive words as a way to filter content.
  • ActionChip, represents an action related to primary content.
  • CircleAvatar, which shows images or initials of people.
  • Wrap, A widget that displays its children in multiple horizontal or vertical runs.
  • material.google.com/components/chips.html
Inheritance
Implemented types

Constructors

ChoiceChip({Key key, Widget avatar, @required Widget label, TextStyle labelStyle, EdgeInsetsGeometry labelPadding, ValueChanged<bool> onSelected, double pressElevation: 8.0, @required bool selected, Color selectedColor, Color disabledColor, String tooltip, ShapeBorder shape, Clip clipBehavior: Clip.none, Color backgroundColor, EdgeInsetsGeometry padding, MaterialTapTargetSize materialTapTargetSize })
Create a chip that acts like a radio button. [...]
const

Properties

avatar Widget
A widget to display prior to the chip's label. [...]
final
backgroundColor Color
Color to be used for the unselected, enabled chip's background. [...]
final
clipBehavior Clip
The content will be clipped (or not) according to this option. [...]
final
disabledColor Color
Color to be used for the chip's background indicating that it is disabled. [...]
final
isEnabled bool
Whether or not this chip is enabled for input. [...]
read-only, override
label Widget
The primary content of the chip. [...]
final
labelPadding EdgeInsetsGeometry
The padding around the label widget. [...]
final
labelStyle TextStyle
The style to be applied to the chip's label. [...]
final
materialTapTargetSize MaterialTapTargetSize
Configures the minimum size of the tap target. [...]
final
onSelected ValueChanged<bool>
Called when the chip should change between selected and deselected states. [...]
final
padding EdgeInsetsGeometry
The padding between the contents of the chip and the outside shape. [...]
final
pressElevation double
Elevation to be applied on the chip during the press motion. This controls the size of the shadow below the chip. [...]
final
selected bool
Whether or not this chip is selected. [...]
final
selectedColor Color
Color to be used for the chip's background, indicating that it is selected. [...]
final
shape ShapeBorder
The ShapeBorder to draw around the chip. [...]
final
tooltip String
Tooltip string to be used for the body area (where the label and avatar are) of the chip.
final
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited