LinearProgressIndicator class

A material design linear progress indicator, also known as a progress bar.

A widget that shows progress along a line. There are two kinds of linear progress indicators:

  • Determinate. Determinate progress indicators have a specific value at each point in time, and the value should increase monotonically from 0.0 to 1.0, at which time the indicator is complete. To create a determinate progress indicator, use a non-null value between 0.0 and 1.0.
  • Indeterminate. Indeterminate progress indicators do not have a specific value at each point in time and instead indicate that progress is being made without indicating how much progress remains. To create an indeterminate progress indicator, use a null value.

See also:

Inheritance

Constructors

LinearProgressIndicator({Key key, double value, Color backgroundColor, Animation<Color> valueColor, String semanticsLabel, String semanticsValue })
Creates a linear progress indicator. [...]
const

Properties

backgroundColor Color
The progress indicator's background color. The current theme's ThemeData.backgroundColor by default.
final, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
semanticsLabel String
The Semantics.label for this progress indicator. [...]
final, inherited
semanticsValue String
The Semantics.value for this progress indicator. [...]
final, inherited
value double
If non-null, the value of this progress indicator with 0.0 corresponding to no progress having been made and 1.0 corresponding to all the progress having been made. [...]
final, inherited
valueColor Animation<Color>
The indicator's color is the animation's value. To specify a constant color use: new AlwaysStoppedAnimation<Color>(color). [...]
final, inherited

Methods

createState() → _LinearProgressIndicatorState
Creates the mutable state for this widget at a given location in the tree. [...]
override
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited