Stepper class
A material stepper widget that displays progress through a sequence of steps. Steppers are particularly useful in the case of forms where one step requires the completion of another one, or where multiple steps need to be completed in order to submit the whole form.
The widget is a flexible wrapper. A parent class should pass currentStep to this widget based on some logic triggered by the three callbacks that it provides.
See also:
- Inheritance
Constructors
-
Stepper({Key key, @required List<
Step> steps, StepperType type: StepperType.vertical, int currentStep: 0, ValueChanged< int> onStepTapped, VoidCallback onStepContinue, VoidCallback onStepCancel, ControlsWidgetBuilder controlsBuilder }) - Creates a stepper from a list of steps. [...]
Properties
- controlsBuilder → ControlsWidgetBuilder
-
The callback for creating custom controls. [...]
final
- currentStep → int
-
The index into steps of the current step whose content is displayed.
final
- onStepCancel → VoidCallback
-
The callback called when the 'cancel' button is tapped. [...]
final
- onStepContinue → VoidCallback
-
The callback called when the 'continue' button is tapped. [...]
final
-
onStepTapped
→ ValueChanged<
int> -
The callback called when a step is tapped, with its index passed as
an argument.
final
-
steps
→ List<
Step> -
The steps of the stepper whose titles, subtitles, icons always get shown. [...]
final
- type → StepperType
-
The type of stepper that determines the layout. In the case of
StepperType.horizontal, the content of the current step is displayed
underneath as opposed to the StepperType.vertical case where it is
displayed in-between.
final
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- key → Key
-
Controls how one widget replaces another widget in the tree. [...]
final, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
createState(
) → _StepperState -
Creates the mutable state for this widget at a given location in the tree. [...]
override
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children. [...]
@protected, inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node. [...]
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toDiagnosticsNode(
{String name, DiagnosticsTreeStyle style }) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by toStringDeep. [...]
inherited
-
toString(
{DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a string representation of this node and its descendants. [...]
inherited
-
toStringShallow(
{String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) → String -
Returns a one-line detailed description of the object. [...]
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited