Switch class

A material design switch.

Used to toggle the on/off state of a single setting.

The switch itself does not maintain any state. Instead, when the state of the switch changes, the widget calls the onChanged callback. Most widgets that use a switch will listen for the onChanged callback and rebuild the switch with a new value to update the visual appearance of the switch.

Requires one of its ancestors to be a Material widget.

See also:

Inheritance

Constructors

Switch({Key key, @required bool value, @required ValueChanged<bool> onChanged, Color activeColor, Color activeTrackColor, Color inactiveThumbColor, Color inactiveTrackColor, ImageProvider activeThumbImage, ImageProvider inactiveThumbImage, MaterialTapTargetSize materialTapTargetSize })
Creates a material design switch. [...]
const
Switch.adaptive({Key key, @required bool value, @required ValueChanged<bool> onChanged, Color activeColor, Color activeTrackColor, Color inactiveThumbColor, Color inactiveTrackColor, ImageProvider activeThumbImage, ImageProvider inactiveThumbImage, MaterialTapTargetSize materialTapTargetSize })
Creates a CupertinoSwitch if the target platform is iOS, creates a material design switch otherwise. [...]
const

Properties

activeColor Color
The color to use when this switch is on. [...]
final
activeThumbImage ImageProvider
An image to use on the thumb of this switch when the switch is on. [...]
final
activeTrackColor Color
The color to use on the track when this switch is on. [...]
final
inactiveThumbColor Color
The color to use on the thumb when this switch is off. [...]
final
inactiveThumbImage ImageProvider
An image to use on the thumb of this switch when the switch is off. [...]
final
inactiveTrackColor Color
The color to use on the track when this switch is off. [...]
final
materialTapTargetSize MaterialTapTargetSize
Configures the minimum size of the tap target. [...]
final
onChanged ValueChanged<bool>
Called when the user toggles the switch on or off. [...]
final
value bool
Whether this switch is on or off. [...]
final
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

createState() → _SwitchState
Creates the mutable state for this widget at a given location in the tree. [...]
override
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
override
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited